Part 1: Empathy (10/20)
What We Did: Despite Dr. Wellman
telling us for quite some time that “the classes right after the midterm are
going to be a bit different,” none of us really knew what to expect until we
walked in the door on the first day. Instead of Dr. Wellman teaching the class
like usual, we had two fun teachers from the University of Maryland Academy of
Entrepreneurship and Innovation named Frankie and Allie. They explained that
they would be would be working with us for the next three classes, and our goal
by the end of the last session was to come up with an innovative way to combat
the stress of UMD students.
I learned a somewhat different model of design thinking compared
to the other ones we have discussed in previous lectures. This process had 5
steps – empathize, define, ideate, prototype, test – but on the first day we
would only be focusing on empathy. We did this by learning the importance of
dialogue with potential customers, as well as tips to conduct a good interview.
The first thing to do is to introduce yourself and your purpose
for conducting the interview. Many people make the mistake of not explaining
why they’re asking questions, and this can cause a discrepancy between them and
the subjects. By giving an overview of the purpose, there is a more honest
atmosphere. Next we should proceed to build rapport with our partner by asking
questions and follow up questions. It is best for the questioning to not be so
rigid and instead feel like a natural conversation. This will get us the best
responses and information. After breaking off into small design teams in class,
we spent a few minutes generating a loose list of open-ended interview
questions. We were told that eventually we should aim to evoke stories in an
interview. This is the best way to learn about a unique situation and gain
insight on an issue based on real emotion. Some of the questions we produced
were, “How soon after you are assigned homework do you start it?” and “How do
you expect to perform on an assignment if you don’t prepare?” An additional tip
that we were offered was to get someone to be your note-taker during an
interview. It is much better to make eye contact with our subject than to be
half-listening and looking down at a notebook.
The main insight we got from all of this was that college students don’t feel that there’s enough time in the day to do everything they need to, leading to stress. In addition to schoolwork, students need to have enough time to eat, exercise, and go to their jobs. However, most of them don’t end up getting to do all of this. We need to find out a way for them to manage their time better.
When Dr. Wellman said the next class was going to be
different he definitely wasn’t kidding! A lot of the class involved coming up
with things on the fly – something I don’t consider myself to be good at, and a
drastic contrast from previous lectures. Before, we already knew what to expect
in the lectures from our reading assignments. I was fine with learning about it
in class, but once I was actually thrown in a hands-on situation, I felt a
little overwhelmed. I didn’t think I would be able to accomplish the goal of
helping my peers manage stress. Additionally, I didn’t know either of my
teammates very well, so the thought of trying to be wildly imaginative with
people I barely knew was intimidating. After the first session I didn’t know
how I felt about design thinking thus far.
Design Thinking – Part 2:
Define and Brainstorm (10/27)
What We Did: In
the second design thinking class we defined our problem with our groups and
then learned a way to brainstorm (ideate) possible solutions. The class began
with a brainstorming activity called BrainSpin, in which there were random
shapes on the board and we had to come up with as many similar-looking objects
as possible.
Next, all the groups went through a number of different
brainstorming challenges in order to solve our stress dilemma. Each student was
given a pack of sticky notes to write everything that came to mind and then
post on our design board. After the first few rounds of brainstorming, we were
given special lenses to formulate ideas through. One of the lenses was that all
our ideas had to cost over $1 million. Another was that all of our ideas had to
be what Lady Gaga would do. Because this demanded even more creative thinking,
we ended with even more creative answers.
Eventually, once we had generated about 100 ideas, we were
told to choose the best one with the most potential. After several minutes of
deliberating we decided on the sticky note that said, “study group at gym”. We
developed this simple sticky note into our idea called “Terp Tudors”. Then for
homework we were to create a comprehensive prototype and get feedback on it.
Frankie told us how to create storyboard prototypes, which are the best for
helping consumers visualize the product.
Key Takeaways and
Future Applications: My favorite part of class was the BrainSpin ideation
activity because no two answers were the same. The first shape shown was a
circle with a horizontal line down the middle. What one person thought was a hamburger;
someone else thought was a half-full washing machine. I wouldn’t have been able
to come up with even half the ideas that I heard my classmates share around the
room. It just goes to show how differently we think from one another. This
activity fully convinced me that the best creative ideas would come from many,
rather than just one person.
This was the first
time that I had been encouraged to value quantity over quality. Frankie and
Allie explained to us that there was a proven statistic about generating ideas.
They said that the first few ideas were naturally going to be very bad and cliché,
because that is all we’re used to. Then once we ran out of obvious answers, the
ideas would start to be more original. It wouldn’t be until about the 50th
idea that they would start being really good. I didn’t really believe this when
I was first told, but it turned out to be absolutely true. All of our best and
outrageous ideas came at the very end when we couldn’t think of anything else.
The second day of our design thinking
challenge turned out to be a lot more fun than the first day. I realized I was
a fan of this way of thinking, plus it was fun to see my group members finally
break out of their shells and be a little silly during the brainstorming. I can
now see what David Kelly was saying in a video we watched a few weeks ago in
class – the more outrageous and unrealistic the idea, the better. Nothing new
will come from the practical ideas. We need something crazy, so that we can
narrow in on it until we have something truly original and genius.
Design Thinking – Part 3:
Prototype and Demo (11/3)
What We Did: The
third design thinking class began with another introduction game. This time, we
were instructed to write down a song on a piece of paper that we thought
everyone in the room would know. Volunteers were then paired at the front of
the room. One partner drew a song out of a box and was told to knock the beat
of the song on the table for the other partner to guess. When each pair was
giving the game a try, Frankie would write the attempted song on a piece of
paper and show everyone in the class who wasn’t doing the activity. Not a
single pair ended up guessing a song correctly. This was Frankie and Allie’s
way of demonstrating the knowledge barrier that often exists between the
creator and user of a product.
This class was spent sharing our finished products in a
special PowerPoint fashion that was intended to be short, sweet and to the
point. We had to present our ideas to the class in only five slides; 20 seconds
each and one picture each. This way, there would be less fluff in our product
debut and we would focus on delivering the most important information.
Key Takeaways and
Future Applications: I gained a lot of unexpected insight from the introduction
game at the beginning of class. When watching my classmates try to guess the
songs, the right answers seemed so obvious to me. I couldn’t understand how
they couldn’t guess the answer, but then it occurred to me that my knowledge
had been primed when Frankie flashed us the names of the current songs. When I
knew the correct answer, I forgot what it was like to have no idea and I just
assumed that it would be just as easy for the guesser at the front of the room.
When we know something and forget what it’s like not to know, this is called a
“knowledge barrier.” This concept is the same in the business world. Companies
create products thinking that customers will be on the same page, but that’s
often not the case.
I am beyond pleased with the outcome of these
design-thinking classes. I am always told in school to “be creative,” but never
knew how to actually do that. By making the design thinking process into a
challenge to overcome a relatable issue, I think it encouraged all of us to do
whatever it took to make the best product possible. It’s remarkable to think
how such a simple idea turned into an extremely innovative one. I’m also happy
that I ventured out of my comfort zone and enjoyed it. It was especially
challenging for me to do brainstorming because at first I could only think of
basic cliché ideas. The first class left me feeling uneasy because I didn’t
think I had the capacity to think so originally. I didn’t know how easy finding
a solution would be with the help of my team and the suggestions from random
people. I will definitely use these five design-thinking steps when I encounter
a problem, in the future. They seem easier than ever after this hands-on
operation. Lastly, I learned not to throw any idea out because it can be the
beginning of something great.



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